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 AOC 18 Civilizations

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Number of posts : 130
Age : 31
Registration date : 2008-11-22

PostSubject: AOC 18 Civilizations   Fri Feb 06, 2009 7:25 am

Civilization attributes for Age of Kings: The Conquerors V1.0C by
Aztecs
Unique Unit: Jaguar Warrior
Unique Technology: Garland Wars:
+4 infantry attack; +6 attack bonus vs. cavalry
Team Bonus: Relics generate +33% gold
· Start with Eagle Warrior, not Scout cavalry
· Villagers carry +5 more
· All military units are created 15% faster
· Monks +5HP for each monastery
technology researched
· Loom free


Britons
Unique Unit: Longbowman
Unique Technology: Yeoman:
+1 to archer range, +2 to tower attack
Team Bonus: Archery Ranges 20% faster
· Town Centers cost -50% wood in
Castle Age (138 wood, 100 stone)
· Foot archers +1 range Castle Age,
+1 Imperial Age
· Shepherds work 25% faster


Byzantines
Unique Unit: Cataphract
Unique Technology: Logistica:
Add trample damage to the Cataphract
Team Bonus: Monks +50% heal speed
· Buildings +10% HPs Dark Age,
+20% Feudal Age, +30% Castle Age,
+40% Imperial Age
· Camels, skimishers,
pikemen, halberdies cost -25%
· Fireships +20% attack
· Advance to Imperial Age costs -33%
(667 food & 536 gold)
· Town Watch free


Celts
Unique Unit: Woad Raider
Unique Technology: Furor Celtica: +50HPs to
units produced at the siege workshop
Team Bonus: Siege Workshops 20% faster
· Lumberjacks work 15% faster
· Infantry move 15% faster
· Siege weapons fire 20% faster
· Sheep not converted if in a Celt unit’s LOS


Chinese
Unique Unit: Chu Ko Nu
Unique Technology: Rocketry:
+2 Chu Ko Nu pierce attack, +4 scorpion attack
Team Bonus: Farms +45 food
· Start +3 villagers, but -200 food,
-50 wood
· Technologies cost -10% Feudal Age,
-15% Castle Age, -20% Imperial Age
· Town Centers support 10 population
· Demolition ships +50% HPs


Franks
Unique Unit: Throwing Axeman
Unique Technology: Barded Axe:
+1 Throwing Axeman range
Team Bonus: Knights +2 LOS
· Castle costs -25% (488 stone)
· Knights +20% HPs
· Farm upgrades free (require Mill)


Goths
Unique Unit: Huskarl
Unique Technology: Anarchy: Allow the
Huskarl to be produced at Goth Barracks
Unique Technology: Perfusion:
Barracks units created 50% faster
Team Bonus: Barracks 20% faster
· Infantry Costs -25% Feudal Age
· Infantry +1 attack vs. buildings
· Villagers +5 attack vs. wild boar,
hunters carry +15 meat
· +10 population in Imperial Age


Huns
Unique Unit: Tarkan
Unique Technology: Atheism:
+100 years wonder / relic victory time,
-50% spies / treason cost
Team Bonus: Stable creates units 20% faster
· Start -100 wood, but don’t need houses
· Cavalry archers cost -25% Castle Age, -
30% Imperial Age
· Trebuchets +30% accuracy


Japanese
Unique Unit: Samurai
Unique Technology: Kataparuto:
Trebuchets fire, pack, and unpack faster
Team Bonus: Galleys +50% LOS
· Fishing Ships 2X HP, +2 piercing armour;
work rate +5% Dark Age,
+10% Feudal Age, +15% Castle Age,
+20% Imperial Age
· Mill, Lumber Camp and Mining Camp cost
–50% (50 wood)
· Infantry attack 25% faster Feudal Age


Koreans
Unique Unit: War Wagon
Unique Unit: Turtle Ship
Unique Technology: Shinkichon:
+1 Mangonel, +1 Onager range
Team Bonus:
Mangonel and Onagers possess +1 range
· Villagers +1 LOS
· Stone miners work +20% faster
· Tower upgrades free
(Bombard Tower requires Chemistry)
· Tower range +1 Castle Age,
+1 Imperial Age


Mayans
Unique Unit: Plumed Archer
Unique Technology: El Dorado:
+40 HPs to Eagle Warrior
Team Bonus: Walls costs -50%
· Start with Eagle Warrior, not Scout cavalry
· +1 villager, -50 food
· Resources last 20% longer
· Archery Range units cost
-10% Feudal Age, -20% Castle Age,
-30% Imperial Age


Mongols
Unique Unit: Mangudai
Unique Technology: Drill:
Increases the movement speed of
siege workshop units by 50%
Team Bonus:
Scout, Light Cavalry, Hussar +2 LOS
· Cavalry archers fire 20% faster
· Light cavalry, Hussar +30% HPs
· Hunters work 50% faster


Persians
Unique Unit: War Elephant
Unique Technology: Mahouts:
Increases War Elephant speed +30%
Team Bonus: +2 attack vs. archers
· Start with +50 wood, +50 food
· Town Centers and Docks 2X HPs;
work rate +10% Feudal Age,
+15% Castle Age, +20% Imperial Age


Saracens
Unique Unit: Mamaluke
Unique Technology: Zealotry:
+30% HPs Camel and Mameluke
Team Bonus:
Foot Archers +1 attack vs. buildings
· Market trade costs only 5%
· Transport Ships 2X HPs,
2X carry capacity
· Galleys attack 20% faster
· Cavalry archers +3 attack vs. buildings


Spanish
Unique Unit: Conquistador
Unique Unit: Missionary
Unique Technology: Supremacy:
Villager combat skills increased
Team Bonus:
Trade Cart and Trade Cog return +33% gold
· Builders work 30% faster
(except on Wonders)
· Blacksmith upgrades don’t cost gold
· Cannon galleons benefit from ballistics
(fire faster, more accurately)
· Hand Cannoneer and Bombard Cannons
fire 15% faster

Teutons
Unique Unit: Teutonic Knight
Unique Technology: Crenellations:
+3 Castle attack range. Improves the attack of
castles, towers and Town Centers by allowing
garrisoned infantry to fire arrows as if they
where villagers
Team Bonus:
Units are more resistant to conversion
· Monk heal from 2X far
· Tower garrison 2X units,
fire 2X normal garrison arrows
· Murder Holes free
· Farm cost -33% (40 wood)
· Town Center +2 attack, +5 LOS


Turks
Unique Unit: Janissary
Unique Technology: Artillery:
+2 range for Bombard Towers,
Bombard Cannons, Cannon Galleons
Team Bonus: Gun powder units train 20% faster
· Gunpowder units +25% HPs, researching
gunpowder technologies costs -50%
· Gold miners work 15% faster
· Chemistry free
· Light Cavalry, Hussar upgrade free


Vikings
Unique Unit: Berserk
Unique Unit: Longboat
Unique Technology: Berserkergang:
Improves Berserks’ regeneration rate
Team Bonus: Docks cost -25% (113 wood)
· Warships cost –20%
· Infantry +10% HPs Feudal Age,
+15% Castle Age, +20% Imperial Age
· Wheelbarrow, Handcart free

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