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     AOC 18 Civilizations

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    Number of posts : 130
    Age : 37
    Registration date : 2008-11-22

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    PostSubject: AOC 18 Civilizations   AOC 18 Civilizations Icon_minitime1Fri Feb 06, 2009 7:25 am

    Civilization attributes for Age of Kings: The Conquerors V1.0C by
    Aztecs
    Unique Unit: Jaguar Warrior
    Unique Technology: Garland Wars:
    +4 infantry attack; +6 attack bonus vs. cavalry
    Team Bonus: Relics generate +33% gold
    · Start with Eagle Warrior, not Scout cavalry
    · Villagers carry +5 more
    · All military units are created 15% faster
    · Monks +5HP for each monastery
    technology researched
    · Loom free


    Britons
    Unique Unit: Longbowman
    Unique Technology: Yeoman:
    +1 to archer range, +2 to tower attack
    Team Bonus: Archery Ranges 20% faster
    · Town Centers cost -50% wood in
    Castle Age (138 wood, 100 stone)
    · Foot archers +1 range Castle Age,
    +1 Imperial Age
    · Shepherds work 25% faster


    Byzantines
    Unique Unit: Cataphract
    Unique Technology: Logistica:
    Add trample damage to the Cataphract
    Team Bonus: Monks +50% heal speed
    · Buildings +10% HPs Dark Age,
    +20% Feudal Age, +30% Castle Age,
    +40% Imperial Age
    · Camels, skimishers,
    pikemen, halberdies cost -25%
    · Fireships +20% attack
    · Advance to Imperial Age costs -33%
    (667 food & 536 gold)
    · Town Watch free


    Celts
    Unique Unit: Woad Raider
    Unique Technology: Furor Celtica: +50HPs to
    units produced at the siege workshop
    Team Bonus: Siege Workshops 20% faster
    · Lumberjacks work 15% faster
    · Infantry move 15% faster
    · Siege weapons fire 20% faster
    · Sheep not converted if in a Celt unit’s LOS


    Chinese
    Unique Unit: Chu Ko Nu
    Unique Technology: Rocketry:
    +2 Chu Ko Nu pierce attack, +4 scorpion attack
    Team Bonus: Farms +45 food
    · Start +3 villagers, but -200 food,
    -50 wood
    · Technologies cost -10% Feudal Age,
    -15% Castle Age, -20% Imperial Age
    · Town Centers support 10 population
    · Demolition ships +50% HPs


    Franks
    Unique Unit: Throwing Axeman
    Unique Technology: Barded Axe:
    +1 Throwing Axeman range
    Team Bonus: Knights +2 LOS
    · Castle costs -25% (488 stone)
    · Knights +20% HPs
    · Farm upgrades free (require Mill)


    Goths
    Unique Unit: Huskarl
    Unique Technology: Anarchy: Allow the
    Huskarl to be produced at Goth Barracks
    Unique Technology: Perfusion:
    Barracks units created 50% faster
    Team Bonus: Barracks 20% faster
    · Infantry Costs -25% Feudal Age
    · Infantry +1 attack vs. buildings
    · Villagers +5 attack vs. wild boar,
    hunters carry +15 meat
    · +10 population in Imperial Age


    Huns
    Unique Unit: Tarkan
    Unique Technology: Atheism:
    +100 years wonder / relic victory time,
    -50% spies / treason cost
    Team Bonus: Stable creates units 20% faster
    · Start -100 wood, but don’t need houses
    · Cavalry archers cost -25% Castle Age, -
    30% Imperial Age
    · Trebuchets +30% accuracy


    Japanese
    Unique Unit: Samurai
    Unique Technology: Kataparuto:
    Trebuchets fire, pack, and unpack faster
    Team Bonus: Galleys +50% LOS
    · Fishing Ships 2X HP, +2 piercing armour;
    work rate +5% Dark Age,
    +10% Feudal Age, +15% Castle Age,
    +20% Imperial Age
    · Mill, Lumber Camp and Mining Camp cost
    –50% (50 wood)
    · Infantry attack 25% faster Feudal Age


    Koreans
    Unique Unit: War Wagon
    Unique Unit: Turtle Ship
    Unique Technology: Shinkichon:
    +1 Mangonel, +1 Onager range
    Team Bonus:
    Mangonel and Onagers possess +1 range
    · Villagers +1 LOS
    · Stone miners work +20% faster
    · Tower upgrades free
    (Bombard Tower requires Chemistry)
    · Tower range +1 Castle Age,
    +1 Imperial Age


    Mayans
    Unique Unit: Plumed Archer
    Unique Technology: El Dorado:
    +40 HPs to Eagle Warrior
    Team Bonus: Walls costs -50%
    · Start with Eagle Warrior, not Scout cavalry
    · +1 villager, -50 food
    · Resources last 20% longer
    · Archery Range units cost
    -10% Feudal Age, -20% Castle Age,
    -30% Imperial Age


    Mongols
    Unique Unit: Mangudai
    Unique Technology: Drill:
    Increases the movement speed of
    siege workshop units by 50%
    Team Bonus:
    Scout, Light Cavalry, Hussar +2 LOS
    · Cavalry archers fire 20% faster
    · Light cavalry, Hussar +30% HPs
    · Hunters work 50% faster


    Persians
    Unique Unit: War Elephant
    Unique Technology: Mahouts:
    Increases War Elephant speed +30%
    Team Bonus: +2 attack vs. archers
    · Start with +50 wood, +50 food
    · Town Centers and Docks 2X HPs;
    work rate +10% Feudal Age,
    +15% Castle Age, +20% Imperial Age


    Saracens
    Unique Unit: Mamaluke
    Unique Technology: Zealotry:
    +30% HPs Camel and Mameluke
    Team Bonus:
    Foot Archers +1 attack vs. buildings
    · Market trade costs only 5%
    · Transport Ships 2X HPs,
    2X carry capacity
    · Galleys attack 20% faster
    · Cavalry archers +3 attack vs. buildings


    Spanish
    Unique Unit: Conquistador
    Unique Unit: Missionary
    Unique Technology: Supremacy:
    Villager combat skills increased
    Team Bonus:
    Trade Cart and Trade Cog return +33% gold
    · Builders work 30% faster
    (except on Wonders)
    · Blacksmith upgrades don’t cost gold
    · Cannon galleons benefit from ballistics
    (fire faster, more accurately)
    · Hand Cannoneer and Bombard Cannons
    fire 15% faster

    Teutons
    Unique Unit: Teutonic Knight
    Unique Technology: Crenellations:
    +3 Castle attack range. Improves the attack of
    castles, towers and Town Centers by allowing
    garrisoned infantry to fire arrows as if they
    where villagers
    Team Bonus:
    Units are more resistant to conversion
    · Monk heal from 2X far
    · Tower garrison 2X units,
    fire 2X normal garrison arrows
    · Murder Holes free
    · Farm cost -33% (40 wood)
    · Town Center +2 attack, +5 LOS


    Turks
    Unique Unit: Janissary
    Unique Technology: Artillery:
    +2 range for Bombard Towers,
    Bombard Cannons, Cannon Galleons
    Team Bonus: Gun powder units train 20% faster
    · Gunpowder units +25% HPs, researching
    gunpowder technologies costs -50%
    · Gold miners work 15% faster
    · Chemistry free
    · Light Cavalry, Hussar upgrade free


    Vikings
    Unique Unit: Berserk
    Unique Unit: Longboat
    Unique Technology: Berserkergang:
    Improves Berserks’ regeneration rate
    Team Bonus: Docks cost -25% (113 wood)
    · Warships cost –20%
    · Infantry +10% HPs Feudal Age,
    +15% Castle Age, +20% Imperial Age
    · Wheelbarrow, Handcart free
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