This is my first big article....hope this helps all newbies as well as Advanced duelists out there....
Q.) What Makes an Awesome Yu-Gi-Oh! Deck?
# Here's a hint. It isn't a monster with 3000 Attack. A powerful Yu-Gi-Oh! deck is one that has the following things going for it.
# Strong four-star monsters.
# A way to summon tribute monsters without having to tribute.
# A way to draw extra cards.
# 40 cards, max it upto 50. (lesser cards, more chance to have your best cards out fast, you can have above 50, but wont help u that much)
# Cards that let you search your deck for other cards.
# Creatures that summon other creatures when they're destroyed.
# Cards that can wipe out your opponent's monsters, traps and spells.
I. Don’t use more then 50 cards in your deck
A lot of new players make this mistake of having way too many cards. Some play with huge stacks of deck and call it a “stall”. Sitting there and hoping your opponent runs out of cards before you do isn’t a “stall” deck. Using an Exodia or Burn Stall can work if you want to stall. But with 50+ cards, you’ll never draw the ones you need when you can use them effectively.
II. Don’t use too many tributes
In most Beatdown/Control decks, Jinzo and Fiend Megacyber are the best tributes to use. Both only require one monster to sacrifice, and both have great effects that can seriously limit your opponent. Airknight Parshath is a close 3rd, and is still used in many Speed decks.
Never use non-effect tributes. That’s my opinion only, but I just don’t see the use. Blue-Eyes might work, but only in Dragon decks. Think of it this way, would you sack for an Amphibian Beast or a Jinzo?
III. Use a theme
Throwing lots of cards together won’t make a deck. Using Guardian monsters when you don’t have their equips is just silly… come to think of it, using Guardians is silly. But use cards that work together. If you want Hand Disruption, use cards like Robbin Goblin and Confiscation that play off each other. If your deck has weaknesses, switch in cards that protect those, or minimize them
IV. Keep the Monster Card to Magic/Trap Card ratio at 1 : 1
The building blocks of your Deck are the Monster Cards. No matter how many powerful Magic or Trap Cards you have, no monsters on the field means you've got nothing to defend your Life Points. A general rule of thumb is that roughly half of your Deck should be made up of monsters. Therefore, if you've got a Deck of 40 cards, around 18-20 should be Monster Cards
V. Try to analyze enemy deck in the duel
usually after 2-3 turns you can get idea what deck your enemy use, and try to beat that deck in next duel (if you have lose), soon enough you'll become deck analyzer (you can know what deck your enemy use in 1-2 turns ^^)
Also have faith, learn from your enemy, and BELIEVE IN HEART OF THE CARDs...
May the BEST DUELIST WIN...
LIKE THEY SAY...."IT'S YOUR MOVE"
Be Prepared to get REAPED to HELL !!!!!